Jump to content

All Activity

This stream auto-updates     

  1. Last week
  2. Hi there, I'm noticing that new .meta files that Unity generates are being marked as a binary file type, even after I have added the line '.meta:txt' in a filetypes.conf file in a plastic-global-config repo. I understand that existing files of that type are not covered by the rules, but this is affecting newly generated .meta files. Any suggestions on what I might be doing wrong?
  3. Carton Jeston

    Plastic 7.x incredibly slow?

    Definitely, something had happened with ignore.conf that was empty, loading many libraries and material that had ignored. I took the opportunity to do a good cleaning and now it goes well even with the option rename / move active. a greeting
  4. Carton Jeston

    Plastic 7.x incredibly slow?

    Some things that I have tried ... windows search service does not affect performance Some folders that I have inside the workspace with material outside the project and that were marked as ignored, now appeared as private. I do not know at what moment I change this, at least it was not manually. The performance is better, now it takes 90 seconds to load for the first time and 5 seconds to refresh. I'm sure I did not add anything significant to the workspace, even though I review temporary or similar things beyond my control. I am sure that by reviewing better I find things to eliminate, in fact I continue to find things that I had ignored and now they are not. I think it's going to be that. Apart from this, someone happens to you about the message of pending changes in the workspace? a greeting
  5. Carton Jeston

    Plastic 7.x incredibly slow?

    I have hundreds of files in the "private" workspace but they were not a problem before. Unfortunately, I can not go back to the previous version to do tests and give more detailed results. When entering for the first time, it takes 2:15 seconds and when refreshing 10 seconds. This is not a problem for me, although the solution is to clean the workspace better, it is the feeling that something has changed and maybe it can be improved. It's a bit of feedback and not a complaint πŸ™‚ My antivirus Eset SS leaves plastic free, I have windows search disabled and I have to try more in this regard. Maybe it was a coincidence that by updating something else in my system and I would like to exhaust all the possibilities. I also found the message striking when looking for changes in the workspace go wrong and I commented to other friends and it just happens to me πŸ™‚ a greeting
  6. manu

    File name changed not detected

    Hi! I have just tested with Unity 2017.3 + Latest Plastic and works for me, can you share your Unity version?
  7. manu

    Plastic 7.x incredibly slow?

    Hello @Carton Jeston, can you share with us how many private items do you have in your workspace? The more private items you have the more it will impact at the pending changes view performance. But this should be true for both the current Plastic 7 release and the old 6 and 5.
  8. Carton Jeston

    Plastic 7.x incredibly slow?

    My performance problems when updating to plastic 7.x seem to be when I have the rename / move option active when refreshing, from a second it happens to ten seconds. The deletion option, however, does not slow down.
  9. Earlier
  10. Guest

    File name changed not detected

    Hi, I am working with PlasticSCM and Unity. I have found an issue when renaming a Prefab. I changed the name of the prefab from "Prefab_Test" to "prefab_test". Plastic SCM detects it has a change but it doesn't show the new name in the pending changes window, it still shows "Prefab_Test" instead of "prefab_test". Any help would be appreciated. Thank you.
  11. I found that this problem was related to Unity 2018.1.6f1. I was able to reproduce this problem with simple empty scene and just one .fbx model added to the scene. Any further changes to the scene cause "Assertion failed: TLS Allocator ALLOC_TEMP_THREADο»Ώ" error. Removing fbx model from the project was fixing this issue. In my test project I didn't use Resource folders, no scripts, no plugins, just simple scene and one model that was imported from Blender. Finally I upgraded my projects to Unity 2018.2.2f1 and problem was resolved. There are no more errors after commiting changes to repository. Hope this will help you as well.
  12. mig

    Broken link in forum notification emails

    Hi @Wolfram, Yes, it seems to be just as you pointed out... We can't do a lot about it from our side πŸ˜” We'll let you know if we get more info from them regarding this issue. Regards, Miguel
  13. mig

    cm fileinfo taking waaay too much time

    Hi Kris, To achieve the same results, I'd go with these two commands that will probably improve your process performance. First of all, to find out if a file is checked out you can run cm status --checkout path/to/saved/file --short That command will print out the file path if it's checked out, or will return without any output if it's not. Then, if the file isn't checked out, you can list the file locks using cm listlocks and then search the saved file path in the results. Could you please try those out and let us know the results? Thank you! Regards, Miguel
  14. Fleer

    Exclusive Checkout for all repositories

    Hi, just wondering if there has been any development on this?
  15. We have a very large gluon DB, when our artist tool saves a file we run cm fileinfo --fields=Status to determine if the file is Checked Out by self, and sometimes that will take a very long time (30+ seconds) Subsequent runs of the same cmd will be faster. Any ideas why we might see this behavior? if the first cmd succeeds and the file is not checked-out locally, we run cm fileinfo --fields=IsLocked,LockedBy to see if it's locked by someone else, should this be combined with the first instance into 1 command, or is IsLocked an expensive operation?
  16. calbzam

    System disk space

    Yes, this the sync between Plastic servers is a different thing. You can disable GitServer if you don't need it anymore. Regards, Carlos
  17. Khaled

    System disk space

    Hello calbzam, Thanks for the reply, I once used it in the past, but I don't need it anymore. Currently I am using "Sync repositories" between two PlasticSCM servers which I think is not related to GitServer, right?
  18. calbzam

    System disk space

    Hi, It seems that GitServer is enabled in your Plastic server. It shouldn't be enabled by default unless you actually need this feature. Also when enabling this feature, you can customize the output path. Please check: https://www.plasticscm.com/gitserver/ https://www.plasticscm.com/documentation/gitserver/plastic-scm-version-control-gitserver-guide.shtml If you actually want to disable GitServer, you can delete the "gitserver.conf" file and remove the "gitserver" folder where the mappings are generated. Regards, Carlos.
  19. Khaled

    System disk space

    Hello, I've installed Plastic server on System drive "C" , and the database on E drive, my repository is about 60 Gb, I am using Sync Repository to another server, few days ago I've started to run out of space after analyzing my system drive I found this path: C:\Windows\System32\config\systemprofile\AppData\Local\plastic4\gitserver\git\63be3122-231a-472f-9c56-25a49296add0\objects which is 22 Gb, and I don't know what is used for, can I delete it or move it to another drive without break anything Thanks
  20. calbzam

    Selecting/deselecting many directories with Gluon

    Hi, We have released the following task: [New] 7.0.16.2407 Gluon (Windows, Linux, OS X): New feature to load/unload files using patters (e.g *.png). Now it is possible to load/unload files using patterns (e.g *.jpg) using the search dialog in the Configuration view! Just click the "search files" button (or CTRL-F) when your Workspace Explorer is in Configuration Mode. Then type patterns (*.jpg, *.psd, ...) in the search text box and then toggle (load/unload) all the search results. Pro tip: Use Ctrl+A/Cmd+A to select all the nodes in the tree, and then use the space bar to toggle the load/unload status. NOTE: we detected on Gluon for Windows that changing the load state of tons of files (more than 5000) severely harms the operation performance. The performance looking for Unity3D .meta files isn't great, either. We'll fix these issues ASAP. Best regards, Carlos
  21. Wolfram

    Broken link in forum notification emails

    Hi @manu! Thanks for following up on this! Well, unfortunately my email client has no "Simple HTML", only the plain text and full HTML of "multipart/alternative" emails. And the issue is definitely on THEIR side, the URL encoding in the "text/plain" part of the email definitely IS wrong, there should be no HTML entities in there. But I can understand if they do not want to make the effort to fix this (for whatever reason), as there are probably not many people who see this issue (I might well be the only one... ^^). In which case I'd continue as I did before: by clicking the incorrect URL, and then fixing it by hand πŸ™‚
  22. Hi Pablo, I agree with your point. It's not likely that we will actually go deeper than 2 or 3 levels, the question is more about being aware of any limits. Also thanks for the information, I didn't know about the possibility to have a session with experts. We will keep that in mind. Regards, Engin
  23. manu

    Broken link in forum notification emails

    Hi @Wolfram, I got this from the forum support team:
  24. I have the "Update and Checkin operations set files as read-only" preference set and if I make a plastic-global-config repo with /allrepos/writable.conf in it then it works as state. This is the only .conf file I'm using other than an ignore.conf file in the workspace root which is also working. If I move the writable.conf file to the root of my workspace and check that file in and then clear my workspace files (including it) and do an Update, then the read-only flag isn't set properly -- everything is marked readonly. I'm guessing that this is because I'm supposed to have the writable.conf file there before I do the update? If so, this obviously doesn't help with setting up repo/site-wide settings and it seems that the solution is to use the plastic-global-config repo for these settings. I was mostly trying to keep the settings contained in the repo itself, but I'm guessing this isn't possible? This would just make it a bit easier to relocate to another server machine down the road without having to remember to setup the plastic-global-config repo again.
  25. The only thing that I'd point is that keeping things simple normally helps a lot. So even if you can reach 10-level nesting, I strongly doubt it is really worth. Remember we provide FREE 1-h sessions with product experts just in case you need to go through some details πŸ™‚ https://www.plasticscm.com/download/freetraining/
  26. Hi @ziflin! the workspace root path is a valid place both the "writable.conf" and "readonly.conf". I've tested with the latest release and it works as expected. I'm wondering if you had the following preference enabled or another writable.conf placed elsewhere, that might interfere the result. Yes! That's how it works. You need to clear the workspace and download everything as the flag is only written during the update operation.
  27. I think I was finally able to get this working, but the docs are a bit confusing. I was not able to get it to work by placing a writable.conf file in the root of the workspace as implied in the docs which would have been nice: I'm guessing that is old? It seems that now it needs to be placed in a plastic-global-config repository inside a /repname/ or /allrepos/ sub-directory? And the contents of the file should be the extension without wildcard: .cs Also, I still had to delete my local repository workspace and re-create/update it to have it update the read-only flag on the files properly. Simply changing plastic-global-config:/allrepos/writable.conf and checking that in and updating the other repo did not properly update the read-only flags.
  1. Load more activity
×