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Guest ReimG

Changes Not Checked In

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Hi,

I installed and integrated the Unity plugin successfully, but there is one little problem. When I commit changes via Plastic IDE (Both Gluon and basic Plastic SCM) materials and prefabs are sometimes not commited and what is more concerning, they are reverted to previous commit. If I commit the changes via Unity plugin everything works. I'm not sure if it is problem with configuration or if it is a bug in Plastic (hence the tags). I followed the youtube tutorial from the official plastic channel, so all the configuration should be okay (only thing that I'm not sure if is right is the Serialization method, in the video it is left to "Mixed", but maybe it should be "Force Text").

 

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