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  1. 1 point
    Hello, I'm currently having a bit of a fight with this error window : "the parent revision is inconsistent". I understand plastic is trying to protect the new file over my old file. And this is good. But here are 2 suggestions on how i think to handle this better : Don't just tell me the problem for 1 file, then I fix it, then tell me the problem for another file, etc... Currently, plastic will stop at the first conflict, instead of giving a list. The two scenarios I see to resolve this conflict (for un-mergeable file) : 1) I want to forget my file. I have to cancel checkin, undo the change, and checkin again. 2) I want to keep my file over the repo file. Currently, i have to backup the file > undo the change > checkin > manually overwrite the file > checkin again. Now for case 1, it's not too bad, but still cumbersome when have to do it for multiple files, because of the first issue. Still, would be much easier if I had a button "undo my local changes" with the obviously needed confirmation popup, giving me a list of the files I'm about to loose. For case 2 however, it's a lot of steps, that have to be done for each file! And worst, if I backup the files, then undo & checkin, then overwrite with my backup, plastic will recognize this overwrite as still being an old revision, so the problem is still there. For binary file, i don't know how to fix that. Solution : Why not show all the conflicts, and for each conflict, choose which file to keep? "Keep my file" > the repo file is not lost, it's still on the previous changeset. "Keep repo file" > Just the same as doing "undo change" and checkin again. I understand the need to do everything possible to not go "backward". But for my situation here, the conflict happens on automatically updated files by unity, like materials or font asset files. They have been automatically updated on the machines of the coders who checked them in for some reasons, but I am the artist and I know that my materials or font assets files are the good ones, so i want to overwrite them. I hope my suggestion is helpful! Thank you
  2. 1 point
    Hi @TechLA, yes it's supported. You just need to use your organization address instead of a adress:port string, something like this to refer your cloud server: Organization@cloud Notice that if you have the cloud encryption enabled you'll need to somehow install the encryption key. One of the easiest way is (at the TeamCity machine) opening the GUI and creating a workspace pointing to the cloud repository and run an update, you will be requested to enter the encryption password and a "cryptedservers.conf" file will be created in your "client" folder. Don't hesitate to contact us if you have questions, we'll be happy to help.
  3. 1 point
    Hi @Tre, yes, those files are created when Plastic needs to download a file revision and it finds there's another private file with the same name at the same spot. In order to preserve it, the file is rename to X.private.0. Notice Plastic will only move the file to .private.X when the local file is not exactly having the same content as the one needed to be downloaded.
  4. 1 point
    Hi, I'm finishing off an open source Scala plugin for Semantic Merge, I've attached some teaser screenshots with this post. It already allows Semantic Merge do successfully diff and merge Scala source files; however I am currently working through replacing the TODOs with descriptions of the language constructs. The code is over at GitHub:- https://github.com/sageserpent-open/SemanticMergeScalaPlugin.git I'll think of a nice way of distributing this plugin, currently you'll have to build it for yourselves, which isn't difficult, but we'd all like a more shrink-wrapped product. Enjoy! Gerard
  5. 1 point
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