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  1. 1 point
    Yes, this the sync between Plastic servers is a different thing. You can disable GitServer if you don't need it anymore. Regards, Carlos
  2. 1 point
    Hi, It seems that GitServer is enabled in your Plastic server. It shouldn't be enabled by default unless you actually need this feature. Also when enabling this feature, you can customize the output path. Please check: https://www.plasticscm.com/gitserver/ https://www.plasticscm.com/documentation/gitserver/plastic-scm-version-control-gitserver-guide.shtml If you actually want to disable GitServer, you can delete the "gitserver.conf" file and remove the "gitserver" folder where the mappings are generated. Regards, Carlos.
  3. 1 point
    I was having this problem also, as well as seemingly related crashes when doing a complete build on a project after it was pushed to my plastic cloud repo. I was able to fix it by not using Unity's Resource Loader. So I renamed the Resources folder to something else like MyResources, which stopped Unity from packing that folder for use by the Resources.Loader. Then I changed my code to load things from scene objects or prefabs. And it all started working. I have since been putting a few things back into the Resources folder only when necessary and it is still working. So I believe that some file comes back from Plastic SCM with something in it, probably in its meta data, that trips up Unity. I am not 100% sure, but I would try renaming your Resources folder and see if it fixes the problem.
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