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chud575

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About chud575

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  1. hi there, okay, so I get how version control works, But the team and I have been running into some oddities when it comes to working on the same asset on the same branch. Basically the question is this: Let's say i'm working on an animation asset (something with curves) or player settings. To change them, i need to 'check out' the asset. But that never stops my co-workers, who are all working remotely, from editing the same file simultaneously. The end result is when we come back to the cloud to sync, we've screwed up and have made incompatible changes that can't be merged. Is that how it goes for people using the cloud version of your software? Or are we doing something wrong?
  2. Constant hanging and "Loading..."

    After cutting my initial check in into 1gb chunks, everything worked fine. Probably just overloaded it with too big a package. However I will say again that the mac version seems to be slightly ignored vs the windows version, which has a very nice upload/download window and I chose the closest server possible. the speed has been quite good since the original email
  3. Hi there, So I downloaded Plastic to work with Unity and i really like it, but we're having some problems with cloud sync. 1. There's no way to check on the cloud what's actually up there. Example: I've pushed 4 change sets, but he only sees 3. There's no way to go to the cloud and verify that my push was successful, i have to use the plastic software, which simply says "up to date" 2. Very often the upload simply gets stuck. The progress bar will be stuck at any range of numbers from 0%-99% and never move again, regardless of how much time goes by. There's no other way to see whats going on 3. Very often checking the sync to cloud tab, and opening the remote host, it simply says "Loading..." and never refreshes, and i am unable to do anything at that point because i obviously cannot update until its done loading, but it never finishes. What if anything can i do about all this?
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