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applenaut

Does Plastic support Unity Cloud Build yet?

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Yes! :) Using Gitserver: https://www.plasticscm.com/gitserver/

You'll need an on-premise Plastic SCM server for this. GitServer will publish your Plastic SCM repositories as Git ones, you can then use the Git spec git://YourPlasticServer/TheRepoName for the Plastic repo in order to connect it with Unity Cloud Build.

Best,
Manu.

 

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For those users who want to encourage Unity to implement native Plastic support for UCB, here is the main thread in the Unity3D forums: https://forum.unity3d.com/threads/plastic-scm-support-in-ucb.268999/

My interest in this is to enable us to run all our development services in hosted solutions at a reasonable price. RIght now, as long as we use Plastic in any form we need to run one part of it on AWS (either the main Plastic server, or a Plastic replica, or a Jenkins CI setup).

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Thank you Mikael for pushing this inside the Unity forums, really appreciate it.

We hope to have UCB support for Plastic SCM too.

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We have migrated from UCB to a Jenkins setup that we run on VMs in Google Compute Engine.

Main reasons for migrating: shorter build turnaround times, Plastic changeset IDs visible through the entire build process, more flexibility in build configuration.

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