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Fresh install Team Evaluation Unity now freezing

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Hopefully someone can help.

Downloaded a 30 day trial today (finally had enough of Unity Collab) 

I provisioned a Google Compute server to host the server part, installed, all good, the server has 300mbs up and down, and is running a good spec.

Installed the client on my workstaion, again all good

In unity, I did my first commit, about 5GB, about 4000 files, some as large as 300mb for some meshes.

Now, when opening Unity, it just freezes, and if it unfreezes it is super laggy, unusable , selecting an asset takes a couple of seconds to register, then unity freezes again for 5 minutes.

In task manager, Plastic SCM is using about 5% CPU, and about 10mbps bandwidth (I have 20mbs up, so not maxing out my network), but it is just locking up the unity.exe

I have tried all the usual stuff, restart, reinstall the Plastic client. I am running unity 2017.3.0f3

Ending task on Plastic SCM immediatly brings control back to Unity.

Thanks for any help you can give me!




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Ok, so it would seem that it is actually doing the upload, but it locks unity, and shows a progress bar of 0 of0 for about 30 mins on a large commit (8gb for instance)

I know we could get that faster, hosting locally etc, but the time isnt an issue, it is knowing if it is progressing at all!



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